BSc (Hons) 3D Animation and Games Development (Top-up)

Key Details

  • Available at
  • Level
  • Study Mode
    Part-time, Full-time
  • Programme Area
    Computing, Digital Technologies and Games Development, International, Media, TV and Film
  • Course Length

    Full-time: 1 year, OR Part-time: 2 years

  • Course Type
    Degrees (Higher Education)
  • UCAS Codes
  • Awarding Body
    Bangor University
  • Bilingual

Course Description

If you have already completed the Foundation Degree in Animation and Games Development (or equivalent), then this course gives you the opportunity to progress onto Level 6 and gain a full honours degree.

The course will build upon your existing skills and knowledge with modules present to both further, and refine these skills.

Individual and group work will allow you to explore areas of interest to you and develop your independent learning ability.

Grŵp Llandrillo Menai is a member of the PlayStation®First Academic Programme run by Sony Interactive Entertainment Europe (SIEE), which provides access to professional development hardware and software tools for both staff and students.

This course is currently undergoing revalidation and, as such, the content provided in this leaflet is subject to change.

Additional information

More detailed information on Modules is to be found in the ‘Additional Campus/Course Information’ section.


Visit the Financial Support and Finance page for more information.

More detailed information on other costs associated with your course and work placements/work experience (if applicable) will be outlined in the programme validation document and explained to you at your interview.

Start date


Entry Criteria

  • Foundation Degree (FdSc) 3D Animation and Games Development, or other Level 5 qualification in a relevant discipline.

All places are subject to satisfactory interview.


The course is delivered through a blend of the following:

  • Interactive lectures
  • Tutorials / workshops
  • Guest speakers
  • Student centered learning
  • Virtual learning environment (MOODLE)

Learning is participative and informal, and full of opportunities for the individual to explore their creativity.


  • Full-time: 1 year, 2 days per week (typically 9.00 am – 5.00 pm)
  • Part-time: 2 years, 1 day per week (typically 9.00 am – 5.00 pm)


Joe Owen (Programme Leader):

Diane Roberts (Administration):


The course is assessed through a blend of the following:

  • Practical and theoretical assignments
  • Reports
  • Oral presentations
  • Project work
  • Portfolios
  • Group/team-based assignments


Where relevant, assessments will be marked and returned to students with constructive and developmental feedback. Effective feedback combines information which enables students to understand the strengths and limitations of their past performance, and information which enables them to recognise how future performance can be improved. Students will be provided with feedback in a timely manner and this feedback will justify how the grade has been awarded. Students will have the opportunity to reflect on the feedback given and identify their strengths, things they found challenging and areas for development that they will feed forward to their next assessment. Feedback will include linking evidence to assessment criteria to demonstrate how the student will have met the learning outcomes.


You could choose one of the many different courses available at Grŵp Llandrillo Menai, or employment.

Campus Information Rhos-on-Sea

For every 10 credits, students should engage with around 100 notional hours of learning. This will be approximately 30% direct learning contact 70% independent student learning.

Level 6 Modules:

Group Project 1 – Planning and Prototyping (20 credits, compulsory):

This module allows learners working in groups, typically 3–5, to explore a chosen area or areas of the gaming industry in more depth in a project that will deploy skills acquired from prior learning and develop group working skills. (Proposal 30%, Project 50%, Presentation 10%, Reflection 10%)

Group Project 2 – Project Completion (20 credits, compulsory):

In following the principles outlined and learned in Group Project 1 – Planning and Prototyping, students will undertake the main project which has been planned in semester 1. Students will need to create new schedules, adhering to their chosen methodology, which they will be expected to follow until the project completion. (Project 70%, Presentation 20%, Reflection 10%)

Dissertation (40 credits, compulsory):

This module allows individual learners to explore a chosen area of the computing and gaming industries in more depth through a research or project-based dissertation. (Presentation 5%, Dissertation 90%, Poster 5%)

Cross Platform Games Development (20 credits, compulsory):

This module will build upon prior programming and games development knowledge to enable learners to create professional standard games across a range of platforms. PC, Console and Mobile deployment are all considered from the earliest stages of development with a range of bespoke programming tools used to maximise user interactivity and in games experience. (Creation on app store 40%, Creation of game with additional features 60%)

Advanced Animation (20 credits, compulsory):

This module aims to further develop the learner’s ability working with 3D models and animations. In this module learners will examine motion capture in modern animation, examine the necessary pipeline to creating cut scene animations and previsualise an original idea which can later be conceptualised to create an original cut scene. (Demonstration 30%, Pre-visualise animation 30%, Create animation 40%)

Would you like to apply for this course?

Full Time

Applications are made through the college.


Part Time

Applications are made through the college.


Awarding Body