Unit information
For every 10 credits, students should engage with around 100 notional hours of learning. This will be approximately 30% direct learning contact and 70% independent student learning.
The course consists of the following modules:
Year 1 (Level 4)
3D Environments (20 credits, compulsory):
You will learn about modelling techniques specific to the game engine, including geometry creation, spatial awareness, texture, materials, lighting, physics, property manipulation and ambience creation. (Create/Build, Design/Plan, Reflection/Blog, Report, Test)
Audio Production (10 credits, compulsory):
You will also gain an understanding of digital recording principles, how to capture, edit and broadcast their output within the framework of a media production. (Create/Build, Design/Plan, Reflection/Blog, Report, Test)
Employability-based Learning 1 - Applying Skills and Competences (20 credits, compulsory):
This module aims to enable you to carry out a number of employment related tasks, negotiated jointly with employers/industry representatives and Grwp-based staff. (Create/Build, Presentation, Production Folder, Reflection/Blog)
Interactive Media Design (10 credits, compulsory):
You will gain an appreciation of Human Computer Interaction (HCI) theory in interface design and how to build simple mobile device applications (apps) using a range of media elements, including animation, graphics and sound. (Create/Build, Design/Plan, Reflection/Blog, Report, Test)
Introduction to 3D Modelling and Animation (20 credits, compulsory):
This module aims to introduce you to basic 3D modelling and animation principles and techniques used to create assets for games. (Create/Build, Design/Plan)
Introduction to Character Modelling (10 credits, compulsory):
This module aims to introduce you to basic 3D character modelling principles and techniques. (Create/Build, Design/Plan)
Programming Principles and Practice (20 credits, core):
This module will introduce you to the fundamental concepts used in the development of computer programs using an appropriate development language. (Create/Build, Design/Plan, Prototype, Test)
Research and Study Skills (10 credits, compulsory):
This module aims to develop the study skills of the learners, enabling the production of sound academic writing, the introduction of critical thought and basic research skills. (Portfolio, Reflection/Blog, Report)
Year 2 (Level 5)
Character Modelling and Animation (20 credits, compulsory):
In this module, you will examine the necessary pipeline to creating computer game-ready characters and preparing those characters to interact with objects in the computer game world. (Create/Build, Design/Plan)
Employability-based Learning 2 - Professional Reflection and Personal Development (20 credits, compulsory):
This module aims to provide you with the opportunity to analyse the value of their learning within vocational and work-specific contexts. (Personal Development Plan, Reflection/Blog, Report)
Entrepreneurship and Self-Promotion (10 credits, compulsory):
This module aims to analyse how people working in media, market and promote themselves, to write business documentation such as business proposals and business plans, to identify a range of financial considerations and to enable you to develop their own marketing and self-promotion skills. (Create/Build, Portfolio, Prototype, Reflection/Blog, Report)
Mixed Reality Development (10 credits, compulsory)
In this module, learners will develop content for mixed reality domains. This includes looking at the existing market of mixed reality applications, and a possible deployment strategy for a planned application. Learners will appreciate the target platform when producing planning documentation for their application, whilst learning about the considerations of mixed reality space and scale. Learners will learn the correct approach to developing content for mixed reality and the programming libraries that will need to be utilised. (Create/Build, Design/Plan, Portfolio, Presentation, Reflection/Blog, Test)
Games Design Major Project (20 credits, core):
This module aims to provide you with the knowledge and skills required to plan and manage their own computer games project. (Create/Build, Design/Plan, Presentation, Production Folder, Reflection/Blog, Report)
Programming for 3D Games (20 credits, core):
You will gain an understanding of the process of programming basic game functions and add extra functionality within a 3D environment. (Create/Build, Design/Plan, Prototype, Test)
Games Industry Research Project (20 credits, compulsory):
The module aims to enable students to apply a range of research skills appropriate to study of the creative industries in general and games development in particular. Through a practice dissertation, the module will prepare them for either further studies at Level 6 or career related research. (Report)